Roll Rules

The current Beta form of RP rolls looks like this (please be aware this is all subject to change, there will be announcements so you don't fall behind):

Rolls will initially work as follows: There will be a flat bonus based on rank, and one based on that character's related attribute (seen down in the non-combat section) the player should adjust based on their characters ability. Eventually this will be managed by an “attribute” system of sorts pertaining to fighting, hacking, research etc so that it’s easier to keep track of who is good at what. Skills will be in a similar boat but for now I need data based on how the ratios and combat flows with a d20 system.

Combat:
Combat will not, at this time, use the extra bonus or skill bonuses as they have not been managed or properly created. If you would like to assist in creating a skill/force power list with appropriate buffs and debuffs please use the #suggestion-box channel in discord.

Non-Combat:
As an example say that a lord and an apprentice are doing similar tasks. The lord is hacking a console with a DC (the number you need to reach to succeed) of 15 They roll a 10 and consider themselves average at hacking so they do not give themselves another bonus in the hacking “skill.” The lord fails the roll as their total is only 10 for the roll.

The apprentice, however, is quite skilled in hacking and allows themselves (along with dm approval depending on situation) a +5 to the roll. The apprentice rolls a 10 as well and adds a skill bonus of +5 so they reach a 15 which is a success and they proceed onward.